
On the rare instance that you have an incident in a room with important dwellers, you could also send your guards in to handle the incident, where you would otherwise be risking the important dwellers. While you ideally want some higher level guards to defend a more productive vault, low levels make good cannon fodder, and placing high-level guards in the entrance room can be counter-productive. If the vault is attacked, they will be the first to defend. Placing dwellers here will put them on guard duty. You could put two of your undesirables in the vault entrance room. Just keep in mind that the child will count as another dweller, and might grow up to be just another low-level undesirable. Even low charisma is reported to work quite quickly. While charisma has an effect on the success of breeding dwellers, low charisma does not disqualify, either. I have had good stats come out of two low-level parents, and I have had mediocre stats come out of high-level and unique dwellers.

In my experience, parent stats do not make a big impact on the child stats. You could always use your extra dwellers in a breeding program. They will not take any damage while returning. Recall them, if they find items you would like. You can look at your explorers while they are out in the Wasteland, and get feedback on any items they have picked up, too. You never know, they may just happen to find some good items, out there.

Send them into the Wasteland, and see what happens. Explorersįirstly, you could use them as explorers. You have several options for low-level vault dwellers.
